8/6/2023 0 Comments Sift heads walkthroughThinking that Vinnie is alone, he pulls the trigger. As soon as he eliminates them, Alonzo shows up and raises a gun to shoot Vinnie, telling him that since Vinnie arrived, their profits have been declining and that is why he wants to get rid of him. With the help of the binoculars, Vinnie spots five Italian mafia security guards. (Characters may vary) The information below assumes that the player chose Vinnie as the playable character. After they were reaching the port, Shorty tells them that the Italian Mafia has regrouped and appear to plan on taking over Chicago. The caller is Shorty, who tells Vinnie he should come find her at the old port. During their conversation, the phone rings. Kiro challenges Vinnie about the fact that he looks like an old retired bounty hunter, while Vinnie replies that he is far from being retired. In the beginning cut scene, Kiro and Vinnie are making small talk. Nevertheless, there will always be folks who need walkthroughs so this is another attempt of Deimos to harvest traffic.This article contains plot details about an upcoming episode. Sift Heads 2 is not really a hard game to beat. Star Wars fan? Love collectible action figures? Check out screenshots of the 212th Attack Battalion: Utapau Clone Trooper, brought to you by BaseGuardian. The directional cursor keys to be pressed in the final mission’s semi-interactive cinematic are up, right, down, left, left, down and up. Sift Heads 2 – Walkthrough – Mission 11 – Last Run ( List) Sift Heads 2 – Walkthrough – Mission 10 – Let’s Roll ( List)īuy a Desert Eagle, aim for the head or stomach, fire away, reload, repeat until he drops. Blow his hands off when he sticks out his hand to shoot at you at position #2. Sift Heads 2 – Walkthrough – Mission 9 – Trap ( List)įirst, shoot out the lamps at position #1, then the target will hide by the staircase. After you have disarmed sailor #1 and #2, quickly shoot the sniper which will appear at position #3. Sailor #1 will draw his weapon first, shoot his weapon quickly before sailor #2 draws his weapon or else it will be too late. You need to shoot their weapons when they draw it out. Sift Heads 2 – Walkthrough – Mission 8 – Transaction ( List) Shoot out the lights first at position #1 then shoot him when he comes out at position #2. Sift Heads 2 – Walkthrough – Mission 7 – Light City ( List) Sift Heads 2 – Walkthrough – Mission 6 – Killed by a God ( List)Īim your crosshair at the position “x” as shown above and shoot him when he passes by. Aim your crosshair at either the left or right tyres marked “x” as shown above. After that, you must quickly shoot out the tyres. The directional cursor keys to be pressed in the pre-mission semi-interactive cinematic are up, down, up and down. Sift Heads 2 – Walkthrough – Mission 5 – Shift and Sift ( List) Sift Heads 2 – Walkthrough – Mission 4 – Hunter Storm ( List)Īim your crosshair in the position as show above and fire. Shoot the window once to break it, then blow his head off when his head pops up. Sift Heads 2 – Walkthrough – Mission 3 – Bad Time ( List) Next, your main target #2 will be running quite fast so get ready to blow his brains out when he jogs by. Sift Heads 2 – Walkthrough – Mission 2 – Red Morning ( List)įirst, you must shoot the undercover cop first at position #1. Aim your crosshair as shown above and wait for the target to appear. The directional cursor keys to press in the pre-mission semi-interactive cinematic are up, left and right. Sift Heads 2 – Walkthrough – Mission 1 – Aborted Flight ( List) Skip videos: Press 0 (zero) during videos Mission 1 and 5 have a semi-interactive cinematic before the actual mission, as for the final mission, the whole level is a semi-interactive cinematic. It is good enough for most of the missions. Sift Heads 2 – Walkthrough – Mission Listįor weapons, just buy the Beretta M92. A Sift Heads 2 walkthrough for those who those who might have ran into a few obstacles, disturbing the flow of their head sifting operations in Sift Heads 2.
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